Faded Monsuta

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Faded Monsutas: Harvest, Battle and Collect

Game Concept:

There are three major activities to participate in the Trading Card Game(TCG) concept of Faded Monsutas

1. Collect Faded Monsuta Cards(NFTs)

The first concept will be how all players must begin their Faded Monsuta Journey. Collecting weed-monster cards gives you access to their card in the game, which many come with abilities. While some will collect simply for artwork or harvest value, others will collect to battle. Collecting monsters will be done through an initial pack release in a decided amount of waves by the team. Collecting things will be as simple as owning the NFT, whether they are acquired through pack openings or trading(Atomic Hub).

2. Harvest Tetra Hydrinium

Harvesting will be done automatically once a player with Five Stakeable Cards logs into the site with their WAX Wallet for the first time. This will be an extremely valuable substance that powers Tokesylvania, a metropolis powered by the total righteousness of cannabis. Tetra Hydrinium is the very basis of life in Tokesylvania and most stores in game only take THC(Tetra Hydrinium Credits) as acceptable currency.

3. Battle For Epic Prizes

While some might acquire Faded Monsuta for staking, others will add them to their decks and take them to ranked matches to compete for the title of Grand Faded Champion. While harvesting will be one way to get Tetra Hydrinium, it will pale in comparison to the riches one can win by reigning supreme in League Rankings. It allows for those who own all the cards to have an advantage, but by no means will it give them the skills it takes to snatch the crown. One must combine Collecting, Harvesting and Battling to truly be the Top CardShark in Tokesylvania

Harvesting:

Between Collectors and Battlers, there will be loads of unused cards. Here at Faded Monsuta, our commitment is to make every card count, and when living in Tokesylvania, there is a way for every Faded Monsuta to contribute! The way that they can help you out is by helping out in the Tetra Hydrinium mines!

Each Faded Monsuta NFT will have the ability to be staked to earn game token, THC. While there will be loads of things available for purchase, many are looking forward to what will be available in Professor Bongsley's lab! Many say he is working on a new Faded Monsuta Class that many are calling "Hybrid Class". As the name suggests, they are weed-monsters that have more than one ability that are unique to one class, meaning they will be able to pair with loads of cards and strategies!

These Hybrid Class Faded Monsuta are sure to shatter the very foundation of Meta Deck Strategies as CardSharks with plenty of THC will be able to craft these powerful Monsuta for sale on the Second Market or for use in your own Monsuta CardShark Deck! You won't be getting the first round of playable cards in packs, but Professor Bongsley is known to turn on his Hybrid Monsuta Makery Machine for the right price!

There are two currently known ways to acquire Tetra Hydrinium: Battle in ladder ranked matches in the Grand Faded Stadium or Harvest Tetra Hydrinium in Tetra Hydrinium Mines.

Gameplay:

In order to decide who goes first, perform a coin flip. The game sees both Monsuta CardSharks start with 40 health points and each player must have a deck with at least 40 cards. At the start of the game, each CardShark draws 4 cards, with the ability to mulligan up to 3. Once both players have drawn their cards, the game can begin

Each card has a TetraCell cost. The number inside the TetraCell graphic correlates to the TetraCell cost of the Faded Monsuta. The higher the number, the higher the cost. The player who goes first has the advantage of gaining TetraCells first, starting at one TetraCell and possibly being the first to lay down a Monsuta. The downside of going first is that you cannot attack your opponent.

The player that goes second will be the first normal turn, where a card is drawn, a monster can be laid down and the battle phases can begin. Here is the order of a regular turn in Faded Monsutas

  1. Draw Phase
  2. Plant Phase(Lay down Monsutas, activate abilities)
  3. Battle Phase
  4. Resolution Phase
  5. End Phase(Lay down Monsutas, activate abilities, 2nd Plant Phase, end turn if/when nothing else can be done, CARDS LAID DOWN IN THIS PHASE CANNOT ATTACK THIS TURN SINCE BATTLE PHASE IS ALREADY DONE)

There is nothing scary about the process of completing a normal turn in Faded Monsutas, but we will go into the possibilities of what can happen in each phase and why it is important

Draw Phase:

A CardShark will always draw a card at the beginning of their turn(unless an ability from the previous turn's resolution phase prevents it). This step is simply the start of a CardShark's turn and is ended after drawing one card(unless an ability allows the CardShark to draw more than one card)

Plant Phase:

This is where the fun begins. Monsuta cards can now be placed onto the field if you have the TetraCells to burn. Some Monsuta have Torched abilities that activate upon being laid down in the Smoke Ring(playing field). Some Monsutas have abilities that can be activated during this phase that are powerful enough to give a CardShark the edge in battle. Once the CardShark has finished laying down their Monsutas and casting abilities, it is time to battle!

Battle Phase:

It is time for Faded Monsutas to clash! While there are five major classes of Monsuta, all of them battle the same, in fierce head to head combat! Each Monsuta has health and attack values, the attack value represents how much damage they can dish out and how much damage one can take. Once your Monsuta's health points reach zero they are discarded to the Toasted Pile. Many Monsuta have Battle Abilities that take effect only after battling a card, but that isn't the only thing to watch out for!

Some Monsutas have Spoiled High abilities that activate once toasted, so be wary when attacking! Having the stronger Monsuta doesn't mean everything when battling. A combination of the five major classes of Monsuta, using their power and skills in harmony will be the only way a Monsuta CardShark can assure victory

Resolution Phase:

This may seem like an unnecessary phase, but this is where status impairments are tallied up or wear off. Poison, Bleed, Burn, Deep Sleep, Frozen, Immobilize, Silence, Confused and Blind are all impairments that take effect/count down during resolution phases. One full turn is when both players have gone through resolution phases, meaning if your card is asleep for 3 turns it can't wake up until 6 Resolution Phases have passed. CardSharks must make sure they are careful when battling against Monsuta that can harm them beyond the battle phase!

There are also healers and support cards that have passive abilities that take place during the Resolution Phase. A powerful CardShark will make use of every Phase!

End Phase:

Once the Resolution Phase has ended, a player has one last chance to spend their TetraCells before they officially end their turn. This could be good for laying down defense after taking out a powerful enemy with a strong Spoiled High effect or after the board has been cleared. Once you have laid down your final defenses, you hit the end turn button and relinquish turn to you opponent.

Timer:

Faded Monsutas get distracted easily, so being slow isn't in the cards for a Monsuta CardShark. You get two minutes to complete each turn, from beginning to end. Lay your cards down and begin battling as soon as possible, or risk forfeiting part of your turn. Have your strategies prepared, CardSharks. The Grand Faded Monsuta Stadium waits for no one.

Playing Field:

There are five spots per Monsuta Cardshark in the Smoke Ring. Two spots up front and three in the rear. The Front Guard blocks the corresponding Rear Guard it touches. The corresponding Front Guard must be attacked first in order to reach the monsters behind them(Rear Guard). For example, if both Front Guard are filled while right and center Rear Guard are also filled, then the player must remove both Front Guard to attack the center Rear Guard. However, the Right Rear Guard would be exposed since there are no Monsuta left blocking a Direct Path to it.

There are exceptions to the rule, as some Faded Monsuta have the ability to ignore the front guard to directly strike rear guard and in some cases, the enemy CardShark. These cards are few and far between, so strategies must be put in place if you don't have them or if you find yourself facing them.

How To Win:

Both Monsuta CardSharks will start the match with 40 HP. The maximum amount of HP allowed is 60. The maximum amount of armor allowed is 10. Armor can be gained through certain Monsutas and will decrease before HP does(excluding Armor Pierce Abilities). There are a few ways to damage a Cardshark

The first way is to attack them directly. In order to achieve a successful direct attack, one must clear the Front Guard and the Center Rear Guard. This opens a direct path to the opponent CardShark. The left and right rear guard do not impede a direct attack(excluding some Monsuta with the Slide ability).

The final way a Monsuta can do damage is if they have the coveted Kush Push ability. These cards rarely have high attack or health, but they ignore all the rules of play when it comes to doing damage. Hide one in the rear guard and slowly drain your opponents HP as the battle wages or prevent them from building up armor by attacking enemy CardSharks directly!

Once your health hits zero the game is done. Admit your defeat and be a good sport, for the better Monsuta CardShark was your opponent today. Remember to save up lots of THC as they are required for Ranked Matches that could get you loads of Faded Goodies!

Characters:

  • Grungely - Ability: Under Cut - Grungely draw a card from the bottom of the deck at the cost of 2 Health
  • Spiffsmo - Ability: Goons - Spiffsmo Hires one of his Weak Sauce Goons (1 HP, 1ATK) for 2 TetraCells. Cooldown 1 turn.
  • Sleekerella - Withering Kiss - Sleekerella uses her Kiss to weaken an enemy Monsuta(-2 attack permanently) for 1 Tetracell
  • Heavy Honey - Badonkadonk- Heavy Honey adds some padding by spending 2 TetraCells to add 2 armor to herself (cumulative - max of 10 armor)
  • Benny Bunko - 2 TetraCells Bamboozle - Replaces all status impairments and confuses a Monsuta for 2 turns.
  • Eddie Maxim - Salvage - Old Eddie Maxim can choose one card from his Toasted Pile and shuffle it back into his deck by spending 2 Tetra Cells

Monsuta Classes:

There are five known classes of Faded Monsuta in Tokesylvania. While many wonder just what kind of Faded Monsutas are yet to be discovered, the five KNOWN classes of Faded Monsuta are Attackers, Tanks, Support, Healers and Hybrids. We will now discuss how each Monsuta Class can help build your CardShark Deck to fighting shape.

Attackers:

The primary damage dealers of the bunch, Attackers hit hard and they hit fast. They don't do well at the front of your lineup though, their health is low and left unguarded will become easy prey to a well balanced team. Use vanilla Attackers for raw damage or activate an ability to wreak havoc on your opponent. Everyone pays respect to the attacker and chances are they will be the main target once on the field

Tanks:

As one would guess from the name, Tanks are sturdy Monsutas that know how to take a punch! While one might think they could ignore the big brute, they might find it hard when these beefy Monsuta activate their own wild abilities! All attacks will be forced to your Tank Monsuta if it has taunt, while other Monsutas will give back the damage they take! They don't appear to have much power, but underestimating a strong frontline of Tanks will surely be a CardSharks downfall

Support:

With little to no attack, Support Monsuta will seem harmless to the inexperienced CardShark. But when combined with the right team, Support Monsuta can completely ruin your opponents high! If you ignore these Monsuta, you will find your most powerful cards rendered useless by immobility or at a danger to themself if Confused! Position and Deck Fluidity will make support cards are one of the most useful types in the game

Healer:

Let's face it, healers are boring, but they are necessary if you want your Monsutas to last more than a couple turns! With moderate health and attack, these Monsutas won't do much on their own. They can keep your heavy hitters alive and chip away at your opponent's defenses. A wise Faded Monsuta CardShark will notice not all Healers only bestow health upon their allies. Some rare cards will offer massive boosts for a turn that could turn the entire tide of battle when used properly

Hybrid:

WARNING: You are now entering Professor Bongsley's Lab, where things can(and will) go wrong. Hybrid Monsutas are his own fantastical creation, and before this highly evolved Faded Monsuta began genetically modifying his own kind, there were only 4 known Monsuta Classes. Through the Mad Professors...I mean Brilliant Professors award winning research, Monsutas have been formed that can take on multiple abilities from the original four classes. Rumor has it, for the right price of THC, Professor Bongsley will craft you one of these Legendary Monsutas. A Tank that heals? An Attacker with an Attack Buff? These Monsutas are a One Card Army!!!

Monsuta Types:

There are many types of Monsuta and the different kinds continue to grow every day. Currently known Monsuta Types are as listed

  1. Flowers
  2. Joints
  3. Bongs
  4. Zongs
  5. SugarWAX
  6. Crumble
  7. Shatter
  8. Gandalfs